//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_BloodVeinNodeBonus{ public const string TAB_FILE_DATA = "BloodVeinNodeBonus"; private const int _varCount = 14; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_BloodVeinNodeBonus() { } public Tab_BloodVeinNodeBonus(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); TotalLvMin = int.Parse(segments[2]); TotalLvMax = int.Parse(segments[3]); PropId[0] = int.Parse(segments[4]); PropId[1] = int.Parse(segments[6]); PropId[2] = int.Parse(segments[8]); PropId[3] = int.Parse(segments[10]); PropId[4] = int.Parse(segments[12]); PropVal[0] = int.Parse(segments[5]); PropVal[1] = int.Parse(segments[7]); PropVal[2] = int.Parse(segments[9]); PropVal[3] = int.Parse(segments[11]); PropVal[4] = int.Parse(segments[13]); Power = int.Parse(segments[14]); } public int Id { get; private set; } public int TotalLvMin { get; private set; } public int TotalLvMax { get; private set; } public readonly int[] PropId = new int[5]; public int getPropIdCount() { return PropId.Length; } public int GetPropIdbyIndex(int idx) { if(idx >= 0 && idx < PropId.Length) return PropId[idx]; return default(int); } public readonly int[] PropVal = new int[5]; public int getPropValCount() { return PropVal.Length; } public int GetPropValbyIndex(int idx) { if(idx >= 0 && idx < PropVal.Length) return PropVal[idx]; return default(int); } public int Power { get; private set; } } }