//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_AnimationCurve{ public const string TAB_FILE_DATA = "AnimationCurve"; private const int _varCount = 8; public int GetId() { return AnimCurveId; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_AnimationCurve() { } public Tab_AnimationCurve(string line) { var segments = line.Split('\t'); AnimCurveId = int.Parse(segments[0]); Time = float.Parse(segments[2]); Value = float.Parse(segments[3]); InTangent = float.Parse(segments[4]); OutTangent = float.Parse(segments[5]); TangentMode = int.Parse(segments[6]); PreWrapMode = int.Parse(segments[7]); PostWrapMode = int.Parse(segments[8]); } public int AnimCurveId { get; private set; } public float Time { get; private set; } public float Value { get; private set; } public float InTangent { get; private set; } public float OutTangent { get; private set; } public int TangentMode { get; private set; } public int PreWrapMode { get; private set; } public int PostWrapMode { get; private set; } } }