using System;
using System.Collections.Generic;
using GCGame.Table;

namespace Games.Fellow
{
    public partial class Fellow
    {
        public int atitudeStar;
        public string miaoshu;
        public string headIconpath;

        //基础属性
        public int character;//性格
        public float grow; //成长
        public int attack;//攻击
        public long blood; //气血
        public int physical; //物理防御
        public int cultivation; //修为
        public int magic;   //法术防御
        public int sawy; //悟性
        public int bringlevel;  //携带等级
        public int exp;//经验值
        public int lift; //生命
        public float AptitudeTotle;

        //详细属性
        public int Boneatitude; //根骨资质
        public int Forceatitude; //精力资质
        public int Poweratitude; //力量资质
        public int Smartatitude; //智力资质
        public int Agileatitude; //敏捷资质
        public int bone; //根骨
        public int force; //精力
        public int power; //力量
        public int smart; //智力
        public int agile; //敏捷
        public int avoid; //闪避
        public int hit;//命中

        //洗练新的数值
        public float NewAptitudeTotle;
        public int newQuility;
        public float newGrowth;  //成长
        public int newConstituAptitude; //体质
        public int newMorfiAptitude;   //精力资质
        public int newStrengthAptitude;  //力量资质
        public int newIntellengAptitude;  //智力资质
        public int newAgileAptitude;      //敏捷资质
        public int RecommonState;         //是否推荐

        public long newblood; //气血
        public int newattack; //攻击
        public int newphysical; //物防
        public int newmagic; //法防
        public int newHit;   //命中
        public int newavoid;   //闪避
        public int newtotlepower;

        public int growthAttack = 50;//攻击
        public int growthPysDef = 51;//物防
        public int growthMagDef = 52;//法防
        public int growthHit = 53;//命中
        public int growthDodge = 54;//闪避
        public long growthMaxHp = 55; //宠物最大生命值

        public int attachId = 0;
    }
}