using Games.ChatHistory; using Games.GlobeDefine; using Games.LogicObj; using GCGame; using GCGame.Table; using UnityEngine; using UnityEngine.UI; public class Obj_MainPlayerHeadUI : Obj_PlayerHeadUI { public static UIPathData MainpathData { get { return UIInfo.PlayerHeadInfo; } } public override UIPathData uiPathData { get { return MainpathData; } } public override void UpdatePaoShangIcon(string title) { base.UpdatePaoShangIcon(title); if(string.IsNullOrEmpty(title) && GameManager.gameManager.PlayerDataPool.IsHaveGuild()) { m_LabelPaoShangBoard.gameObject.SetActive(string.IsNullOrEmpty(GameManager.gameManager.PlayerDataPool.GuildInfo.GuildName) == false); m_LabelPaoShangBoard.text = string.Format("{0} {1}", GameManager.gameManager.PlayerDataPool.GuildInfo.GuildName, GCGame.Table.StrDictionary.GetClientDictionaryString(Guild.GuildJobName[GameManager.gameManager.PlayerDataPool.GuildInfo.GuildJob])); } } }