using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using GCGame.Table;
using Games.Mission;
using Games.Events;
using Games.Item;

public class MarketPlayerSellLogDateItem : UIItemBase
{

    public Text _DateTx;
    
    public override void Show(Hashtable hash)
    {
        base.Show();

        var logItem = (System.DateTime)hash["InitObj"];
        if (logItem != null)
            InitItem(logItem);
    }

    protected void InitItem(System.DateTime itemParam)
    {
        _DateTx.text = string.Format("{0:yyyy-MM-dd}", itemParam);
    }

}