using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.Item; using GCGame.Table; using Games.ChatHistory; using GCGame; using Games.GlobeDefine; using Module.Log; public class CommunityHistoryMsgInfo { public int MsgID; public ulong BlogGUID; public int Profession; public string HeadPicName; public string Name; public int Level; public int MsgType; public string MsgText; public string BlogText; } public class CommunityHistoryMsgItem : CommunityPlayerBaseItem { public Image _MsgType; public ChatContex _MsgText; public ChatContex _BlogText; private CommunityHistoryMsgInfo _MsgInfo; public override void Show(Hashtable hash) { base.Show(hash); CommunityHistoryMsgInfo msgInfo = (CommunityHistoryMsgInfo)hash["InitObj"]; ShowHistoryMsg(msgInfo); } public virtual void ShowHistoryMsg(CommunityHistoryMsgInfo msgInfo) { _MsgInfo = msgInfo; if (_Icon.isActiveAndEnabled) { //没有玩家guid,无法获得头像 //if (!string.IsNullOrEmpty(msgInfo.HeadPicName)) //{ // _Icon.SetNetImage(Community.Instance.GetHeadIconDownUrl(msgInfo.HeadPicName), 0L); //} //else { _Icon.NetImageUrl = ""; _Icon._ImageChecking.gameObject.SetActive(false); LoadAssetBundle.Instance.SetImageSprite(_Icon._Image, Utils.GetProfessionSpriteName(msgInfo.Profession)); } } //LoadAssetBundle.Instance.SetImageSprite(_Icon, Utils.GetProfessionIconName((CharacterDefine.PROFESSION)_MsgInfo.Profession)); _Name.text = _MsgInfo.Name; _Level.text = _MsgInfo.Level.ToString(); _LevelValue = _MsgInfo.Level; _Profession = msgInfo.Profession; LoadAssetBundle.Instance.SetImageSprite(_MsgType, GetMsgTypeIcon(msgInfo.MsgType)); _BlogText.ShowLinkStr(msgInfo.BlogText); _MsgText.ShowLinkStr(msgInfo.MsgText); } private string GetMsgTypeIcon(int type) { if (type == 0) { return "CommunityUp"; } else if (type == 2) { return "CommunityMsg"; } else if (type == 1) { return "CommunityForward"; } return ""; } public void OnBtnViewBlog() { LogModule.DebugLog("View blog:" + _MsgInfo.BlogGUID); } }