using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using GCGame.Table;
public class AdvanceIncAttrItem : MonoBehaviour {

    public Text curNameDesc;
    public Text curValue;
    public Text incValue;
    public GameObject incObj;
	
    public void InitIncAttrItem(int strId, int m_CurValue, int m_IncValue)
    {
        curNameDesc.text = StrDictionary.GetClientDictionaryString("#{" + strId + "}");
        curValue.text = m_CurValue.ToString();
        //curValue.text = StrDictionary.GetClientDictionaryString("#{" + strId + "}") + "<color=#ffffff>" + m_CurValue.ToString() + "</color>";

        if (m_IncValue == 0)
        {
            incObj.gameObject.SetActive(false);
        }
        else
        {
            incObj.gameObject.SetActive(true);
            incValue.text = m_IncValue.ToString();
        }

    }
}