using UnityEngine; using System.Collections; namespace YunvaIM { public class ImRecordVolumeNotify : YunvaMsgBase { public string v_ext;//扩展字段 public int v_volume;//音量(1-100) public ImRecordVolumeNotify(object Parser) { uint parser = (uint)Parser; v_ext = YunVaImInterface.IntPtrToString(YunVaImInterface.parser_get_string(parser, 1, 0)); v_volume = YunVaImInterface.parser_get_integer(parser, 2, 0); YunvaLogPrint.YvDebugLog ("ImRecordVolumeNotify", string.Format ("v_ext:{0},v_volume:{1}",v_ext,v_volume)); YunVaImInterface.eventQueue.Enqueue(new InvokeEventClass(ProtocolEnum.IM_RECORD_VOLUME_NOTIFY, this)); } } }