#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineSkinnedMeshRendererWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.SkinnedMeshRenderer); Utils.BeginObjectRegister(type, L, translator, 0, 3, 7, 7); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBlendShapeWeight", _m_GetBlendShapeWeight); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetBlendShapeWeight", _m_SetBlendShapeWeight); Utils.RegisterFunc(L, Utils.METHOD_IDX, "BakeMesh", _m_BakeMesh); Utils.RegisterFunc(L, Utils.GETTER_IDX, "bones", _g_get_bones); Utils.RegisterFunc(L, Utils.GETTER_IDX, "quality", _g_get_quality); Utils.RegisterFunc(L, Utils.GETTER_IDX, "updateWhenOffscreen", _g_get_updateWhenOffscreen); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rootBone", _g_get_rootBone); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sharedMesh", _g_get_sharedMesh); Utils.RegisterFunc(L, Utils.GETTER_IDX, "skinnedMotionVectors", _g_get_skinnedMotionVectors); Utils.RegisterFunc(L, Utils.GETTER_IDX, "localBounds", _g_get_localBounds); Utils.RegisterFunc(L, Utils.SETTER_IDX, "bones", _s_set_bones); Utils.RegisterFunc(L, Utils.SETTER_IDX, "quality", _s_set_quality); Utils.RegisterFunc(L, Utils.SETTER_IDX, "updateWhenOffscreen", _s_set_updateWhenOffscreen); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rootBone", _s_set_rootBone); Utils.RegisterFunc(L, Utils.SETTER_IDX, "sharedMesh", _s_set_sharedMesh); Utils.RegisterFunc(L, Utils.SETTER_IDX, "skinnedMotionVectors", _s_set_skinnedMotionVectors); Utils.RegisterFunc(L, Utils.SETTER_IDX, "localBounds", _s_set_localBounds); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.SkinnedMeshRenderer(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SkinnedMeshRenderer constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetBlendShapeWeight(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); { int _index = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetBlendShapeWeight( _index ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetBlendShapeWeight(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); { int _index = LuaAPI.xlua_tointeger(L, 2); float _value = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.SetBlendShapeWeight( _index, _value ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BakeMesh(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); { UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh)); gen_to_be_invoked.BakeMesh( _mesh ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_bones(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.bones); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_quality(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.quality); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_updateWhenOffscreen(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.updateWhenOffscreen); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rootBone(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.rootBone); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sharedMesh(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.sharedMesh); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_skinnedMotionVectors(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.skinnedMotionVectors); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_localBounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); translator.PushUnityEngineBounds(L, gen_to_be_invoked.localBounds); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_bones(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); gen_to_be_invoked.bones = (UnityEngine.Transform[])translator.GetObject(L, 2, typeof(UnityEngine.Transform[])); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_quality(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); UnityEngine.SkinQuality gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.quality = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_updateWhenOffscreen(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); gen_to_be_invoked.updateWhenOffscreen = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_rootBone(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); gen_to_be_invoked.rootBone = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_sharedMesh(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); gen_to_be_invoked.sharedMesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_skinnedMotionVectors(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); gen_to_be_invoked.skinnedMotionVectors = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_localBounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); UnityEngine.Bounds gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.localBounds = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }