#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif

using XLua;
using System.Collections.Generic;


namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class UnityEngineRayWrap 
    {
        public static void __Register(RealStatePtr L)
        {
			ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			System.Type type = typeof(UnityEngine.Ray);
			Utils.BeginObjectRegister(type, L, translator, 0, 2, 2, 2);
			
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPoint", _m_GetPoint);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);
			
			
			Utils.RegisterFunc(L, Utils.GETTER_IDX, "origin", _g_get_origin);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "direction", _g_get_direction);
            
			Utils.RegisterFunc(L, Utils.SETTER_IDX, "origin", _s_set_origin);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "direction", _s_set_direction);
            
			
			Utils.EndObjectRegister(type, L, translator, null, null,
			    null, null, null);

		    Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
			
			
            
			
			
			
			Utils.EndClassRegister(type, L, translator);
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            
			try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
				if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.Vector3>(L, 2) && translator.Assignable<UnityEngine.Vector3>(L, 3))
				{
					UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin);
					UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction);
					
					var gen_ret = new UnityEngine.Ray(_origin, _direction);
					translator.PushUnityEngineRay(L, gen_ret);
                    
					return 1;
				}
				
				if (LuaAPI.lua_gettop(L) == 1)
				{
				    translator.PushUnityEngineRay(L, default(UnityEngine.Ray));
			        return 1;
				}
				
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
			}
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Ray constructor!");
            
        }
        
		
        
		
        
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetPoint(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Ray gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
            
            
                
                {
                    float _distance = (float)LuaAPI.lua_tonumber(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetPoint( _distance );
                        translator.PushUnityEngineVector3(L, gen_ret);
                    
                    
                        translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ToString(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Ray gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 1) 
                {
                    
                        var gen_ret = gen_to_be_invoked.ToString(  );
                        LuaAPI.lua_pushstring(L, gen_ret);
                    
                    
                        translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);
                    
                    
                    return 1;
                }
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) 
                {
                    string _format = LuaAPI.lua_tostring(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.ToString( _format );
                        LuaAPI.lua_pushstring(L, gen_ret);
                    
                    
                        translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Ray.ToString!");
            
        }
        
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_origin(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Ray gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.origin);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_direction(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Ray gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.direction);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_origin(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Ray gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.origin = gen_value;
            
                translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_direction(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Ray gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.direction = gen_value;
            
                translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
		
		
		
		
    }
}