#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineParticleSystemWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.ParticleSystem); Utils.BeginObjectRegister(type, L, translator, 0, 11, 30, 3); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetParticles", _m_SetParticles); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetParticles", _m_GetParticles); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetCustomParticleData", _m_SetCustomParticleData); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetCustomParticleData", _m_GetCustomParticleData); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Simulate", _m_Simulate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Play", _m_Play); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Pause", _m_Pause); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Stop", _m_Stop); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsAlive", _m_IsAlive); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Emit", _m_Emit); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isPlaying", _g_get_isPlaying); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isEmitting", _g_get_isEmitting); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isStopped", _g_get_isStopped); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isPaused", _g_get_isPaused); Utils.RegisterFunc(L, Utils.GETTER_IDX, "time", _g_get_time); Utils.RegisterFunc(L, Utils.GETTER_IDX, "particleCount", _g_get_particleCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "randomSeed", _g_get_randomSeed); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useAutoRandomSeed", _g_get_useAutoRandomSeed); Utils.RegisterFunc(L, Utils.GETTER_IDX, "main", _g_get_main); Utils.RegisterFunc(L, Utils.GETTER_IDX, "emission", _g_get_emission); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shape", _g_get_shape); Utils.RegisterFunc(L, Utils.GETTER_IDX, "velocityOverLifetime", _g_get_velocityOverLifetime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "limitVelocityOverLifetime", _g_get_limitVelocityOverLifetime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "inheritVelocity", _g_get_inheritVelocity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "forceOverLifetime", _g_get_forceOverLifetime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorOverLifetime", _g_get_colorOverLifetime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorBySpeed", _g_get_colorBySpeed); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sizeOverLifetime", _g_get_sizeOverLifetime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sizeBySpeed", _g_get_sizeBySpeed); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotationOverLifetime", _g_get_rotationOverLifetime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotationBySpeed", _g_get_rotationBySpeed); Utils.RegisterFunc(L, Utils.GETTER_IDX, "externalForces", _g_get_externalForces); Utils.RegisterFunc(L, Utils.GETTER_IDX, "noise", _g_get_noise); Utils.RegisterFunc(L, Utils.GETTER_IDX, "collision", _g_get_collision); Utils.RegisterFunc(L, Utils.GETTER_IDX, "trigger", _g_get_trigger); Utils.RegisterFunc(L, Utils.GETTER_IDX, "subEmitters", _g_get_subEmitters); Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureSheetAnimation", _g_get_textureSheetAnimation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "lights", _g_get_lights); Utils.RegisterFunc(L, Utils.GETTER_IDX, "trails", _g_get_trails); Utils.RegisterFunc(L, Utils.GETTER_IDX, "customData", _g_get_customData); Utils.RegisterFunc(L, Utils.SETTER_IDX, "time", _s_set_time); Utils.RegisterFunc(L, Utils.SETTER_IDX, "randomSeed", _s_set_randomSeed); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useAutoRandomSeed", _s_set_useAutoRandomSeed); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "EnableMeshNonUniformScaleFix", _m_EnableMeshNonUniformScaleFix_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.ParticleSystem(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetParticles(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); { UnityEngine.ParticleSystem.Particle[] _particles = (UnityEngine.ParticleSystem.Particle[])translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystem.Particle[])); int _size = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.SetParticles( _particles, _size ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetParticles(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); { UnityEngine.ParticleSystem.Particle[] _particles = (UnityEngine.ParticleSystem.Particle[])translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystem.Particle[])); var gen_ret = gen_to_be_invoked.GetParticles( _particles ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetCustomParticleData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); { System.Collections.Generic.List _customData = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); UnityEngine.ParticleSystemCustomData _streamIndex;translator.Get(L, 3, out _streamIndex); gen_to_be_invoked.SetCustomParticleData( _customData, _streamIndex ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetCustomParticleData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); { System.Collections.Generic.List _customData = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); UnityEngine.ParticleSystemCustomData _streamIndex;translator.Get(L, 3, out _streamIndex); var gen_ret = gen_to_be_invoked.GetCustomParticleData( _customData, _streamIndex ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Simulate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _t = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.Simulate( _t ); return 0; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { float _t = (float)LuaAPI.lua_tonumber(L, 2); bool _withChildren = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.Simulate( _t, _withChildren ); return 0; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { float _t = (float)LuaAPI.lua_tonumber(L, 2); bool _withChildren = LuaAPI.lua_toboolean(L, 3); bool _restart = LuaAPI.lua_toboolean(L, 4); gen_to_be_invoked.Simulate( _t, _withChildren, _restart ); return 0; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5)) { float _t = (float)LuaAPI.lua_tonumber(L, 2); bool _withChildren = LuaAPI.lua_toboolean(L, 3); bool _restart = LuaAPI.lua_toboolean(L, 4); bool _fixedTimeStep = LuaAPI.lua_toboolean(L, 5); gen_to_be_invoked.Simulate( _t, _withChildren, _restart, _fixedTimeStep ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Simulate!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Play(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { gen_to_be_invoked.Play( ); return 0; } if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _withChildren = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.Play( _withChildren ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Play!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Pause(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { gen_to_be_invoked.Pause( ); return 0; } if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _withChildren = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.Pause( _withChildren ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Pause!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Stop(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { gen_to_be_invoked.Stop( ); return 0; } if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _withChildren = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.Stop( _withChildren ); return 0; } if(gen_param_count == 3&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { bool _withChildren = LuaAPI.lua_toboolean(L, 2); UnityEngine.ParticleSystemStopBehavior _stopBehavior;translator.Get(L, 3, out _stopBehavior); gen_to_be_invoked.Stop( _withChildren, _stopBehavior ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Stop!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Clear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { gen_to_be_invoked.Clear( ); return 0; } if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _withChildren = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.Clear( _withChildren ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Clear!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsAlive(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { var gen_ret = gen_to_be_invoked.IsAlive( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _withChildren = LuaAPI.lua_toboolean(L, 2); var gen_ret = gen_to_be_invoked.IsAlive( _withChildren ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.IsAlive!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Emit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _count = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.Emit( _count ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.ParticleSystem.EmitParams _emitParams;translator.Get(L, 2, out _emitParams); int _count = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.Emit( _emitParams, _count ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Emit!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_EnableMeshNonUniformScaleFix_xlua_st_(RealStatePtr L) { try { { bool _enabled = LuaAPI.lua_toboolean(L, 1); UnityEngine.ParticleSystem.EnableMeshNonUniformScaleFix( _enabled ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isPlaying(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isPlaying); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isEmitting(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isEmitting); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isStopped(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isStopped); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isPaused(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isPaused); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_time(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.time); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_particleCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.particleCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_randomSeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushuint(L, gen_to_be_invoked.randomSeed); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_useAutoRandomSeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useAutoRandomSeed); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_main(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.main); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_emission(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.emission); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shape(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.shape); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_velocityOverLifetime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.velocityOverLifetime); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_limitVelocityOverLifetime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.limitVelocityOverLifetime); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_inheritVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.inheritVelocity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_forceOverLifetime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.forceOverLifetime); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_colorOverLifetime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.colorOverLifetime); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_colorBySpeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.colorBySpeed); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sizeOverLifetime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.sizeOverLifetime); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sizeBySpeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.sizeBySpeed); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rotationOverLifetime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.rotationOverLifetime); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rotationBySpeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.rotationBySpeed); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_externalForces(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.externalForces); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_noise(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.noise); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_collision(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.collision); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_trigger(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.trigger); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_subEmitters(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.subEmitters); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_textureSheetAnimation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.textureSheetAnimation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_lights(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.lights); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_trails(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.trails); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_customData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.customData); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_time(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); gen_to_be_invoked.time = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_randomSeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); gen_to_be_invoked.randomSeed = LuaAPI.xlua_touint(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_useAutoRandomSeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); gen_to_be_invoked.useAutoRandomSeed = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }