#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using System; namespace XLua { public partial class DelegateBridge : DelegateBridgeBase { public void __Gen_Delegate_Imp0(bool p0, object p1, UnityEngine.GameObject p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_pushboolean(L, p0); translator.PushAny(L, p1); translator.Push(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp1(int p0, string p1, out Tutorial.CSCallLua.DClass p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 2, errFunc); p2 = (Tutorial.CSCallLua.DClass)translator.GetObject(L, errFunc + 2, typeof(Tutorial.CSCallLua.DClass)); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public System.Action __Gen_Delegate_Imp2() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; PCall(L, 0, 1, errFunc); System.Action __gen_ret = translator.GetDelegate(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } static DelegateBridge() { Gen_Flag = true; } public override Delegate GetDelegateByType(Type type) { if (type == typeof(LuaUIManager.OnOpenUIDelegate)) { return new LuaUIManager.OnOpenUIDelegate(__Gen_Delegate_Imp0); } if (type == typeof(Tutorial.CSCallLua.FDelegate)) { return new Tutorial.CSCallLua.FDelegate(__Gen_Delegate_Imp1); } if (type == typeof(Tutorial.CSCallLua.GetE)) { return new Tutorial.CSCallLua.GetE(__Gen_Delegate_Imp2); } return null; } } }