EffectParamID Des ParamValue_01 ParamValue_02 ParamValue_03 ParamValue_04 ParamValue_05 ParamValue_06 ParamValue_07 ParamValue_08 ParamValue_09 ParamValue_10 ParamValue_11 ParamValue_12 ParamValue_13 ParamValue_14 ParamValue_15 INT STRING STRING STRING STRING STRING STRING STRING STRING STRING STRING STRING STRING STRING STRING STRING STRING #预留 #本行程序不读 动画ID (52为升级特效;193技能升级UI特效) 特效参数1:护送马车ClientNPC 特效参数2 特效参数3 特效参数4 特效参数5 特效参数6 特效参数7 特效参数8 特效参数9 特效参数10 特效参数11 特效参数12 特效参数13 特效参数14 特效参数15 1 中毒 1 color _Color 0.22,0.55,0,1 Default -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 2 减速 1 color _Color 0.2,0.4,0.9,1 Default -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 燃烧 1 color _Color 0.93,0.2,0,1 Default -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 4 怪物受击变白 2 color _OutlineColor 1,1,0.125,1 0,0,0,0 -1 float _Outline 1.35 0 0.1 -1 -1 -1 -1 5 混乱 4 7 1 4 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 6 溶解的 Dissolve 7 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 7 溶解相关的效果变化 1 float _DissolveEnd 0 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 8 反溶解的 Dissolve 9 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 9 反溶解相关的效果变化 1 float _DissolveEnd 1 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 10 隐身ZBuffer材质 PlayerZ -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 11 隐身颜色材质 PlayerTransparent 12 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 12 隐身颜色 1 color _Color 1,1,1,0.5 1,1,1,0.5 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 13 怪物受击变白 2 color _Color 1,1,0.125,1 1,1,0.125,1 -1 color _AddColor 1,1,0.125,1 1,1,0.125,1 -1 -1 -1 -1 -1 14 角色无敌变色效果 1 macro UseFlowColor -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 16 角色模型复制 idle 0 0 PlayerTransparent_Main PlayerZ -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 17 角色模型复制 idle 0 0 PlayerTransparent_Other PlayerZ -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 18 失明特效 1056 30 18 1 1 19 视野减少 0 10 45 -1 -1 20 献祭牺牲 2 color _Color 1,1,1,1 1,1,1,1 -1 color _AddColor 0.632,0,0,1 0.632,0,0,1 -1 -1 -1 -1 -1 1212 1 2 3 4 5 6 7 8 1213 增加npc 9 10 11 12 1214 增加npc 13 1215 增加npc 14 15 16 17 18 1216 护送马车 19 1217 Boss狂暴变色 2 color _Color 0.9,0.21,0.21,1 Default -1 color _AddColor 0.11,0,0,1 Default -1 -1 -1 -1 -1 1218 护送粮车 20 1219 展示场景台子NPC 21 1220 展示场景首个NPC 22