// Author: Blastom // 使用虚拟光效之后的处理方法都放这个地方 #ifndef SimLightSpecular_Include #define SimLightSpecular_Include #include "Gles2Helper.cginc" #define GLOBAL_LIGHT_INFORMATION \ uniform float4 _DirectionalLight; \ uniform float4 _SpecularLight; \ uniform float4 _DirectionalLightColor; \ uniform float _DirectionalLightAtten; #define SIM_LIGHT_COLOR _DirectionalLightColor.rgb * _DirectionalLightAtten #endif