using UnityEngine;
using System.Collections;

/// <summary>
/// 调整MeshRenderer的SortingOrder的工具
/// </summary>
[ExecuteInEditMode]
public class MeshRendererOrder : MonoBehaviour
{
    public int sortingOrder;
#if UNITY_EDITOR
    private Renderer _renderer;
    private void Update()
    {
        if (_renderer == null)
            _renderer = GetComponent<Renderer>();
        _renderer.sortingOrder = sortingOrder;
    }
#else
    private void Start()
    {
        GetComponent<Renderer>().sortingOrder = sortingOrder;
    }
#endif
}