using UnityEngine; /// /// 用于出白包的特殊sdk类型 /// // ReSharper disable once UnusedMember.Global public class SdkEmpty : SdkEditor { public override string platformId { get { return "Test"; } } private void OnIpListLoaded(WWW www) { var lines = AssetUtils.TextToLines(www.text); ParseIpList(lines); } public override void GetServerList() { AssetUpdateDownloaderTick.instance.LoadStreamingAsset("IPList.txt", OnIpListLoaded); } }