using UnityEngine; public class QingNiuLinkFxController : LinkFxController { protected override bool isBillboard { get { return true; } } protected override MeshRenderer RegisterMeshMaterials() { materialRecords = new LinkFxMaterialRecord[1]; var meshRenderer0 = transform.Find("suolian").GetComponent(); materialRecords[0] = new LinkFxMaterialRecord(meshRenderer0.material, new[]{"_MainTex"}); return meshRenderer0; } }