using Games.GlobeDefine; using Games.Scene; using UnityEngine; using UnityEngine.Events; public class ProcessCamera { public event UnityAction onCameraAngle; public event UnityAction onCameraDistance; public void MoveCamera(Vector2 delta) { if (SceneLogic.CameraController != null) { var dpi = GetDeviceDpi(); if (onCameraAngle != null) onCameraAngle(delta / dpi); } } public void ScaleCamera(float scale) { if (SceneLogic.CameraController != null) { var dpi = GetDeviceDpi(); if (onCameraDistance != null) onCameraDistance(scale / dpi); } } private float GetDeviceDpi() { #if UNITY_EDITOR || UNITY_STANDALONE return GlobeVar.defaultDpi; #else var dpi = Screen.dpi; if (dpi <= 0f) dpi = GlobeVar.defaultDpi; return dpi; #endif } }