using UnityEngine; using System.Collections; using Games.LogicObj; using Games.GlobeDefine; public class Obj_ZombieUser : Obj_OtherPlayer { public override bool Init(ObjParent_Init_Data initData) { m_ObjType = GameDefine_Globe.OBJ_TYPE.OBJ_ZOMBIE_PLAYER; bool result = base.Init(initData); if (result == false) return false; Obj_Character_Init_Data data = initData as Obj_Character_Init_Data; if (data == null) return false; InitImpactInfo(data); return true; } }