using UnityEngine; using System.Collections; using GCGame.Table; using UnityEngine.UI; using System.Collections.Generic; public class MarketingOpenServerSwitchPageRoot : MarketingCommonPageRoot { protected override void MarketingActPageGetAwardRetInner(object _Packet) { MarketingActAwardPageGetAwardRet packet = (MarketingActAwardPageGetAwardRet)_Packet; if (packet.btnState == 1) { _TagContainer.ForeachActiveItem((awardItem) => { if(awardItem.TagInfo.tagID == packet.tagID) { awardItem.RefreshTagState(2); } }); } } }