//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_TreasureBase{

    public const string TAB_FILE_DATA = "TreasureBase";
	private const int _varCount = 10;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_TreasureBase()
	{
	}
	
	public Tab_TreasureBase(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          ScneneId = int.Parse(segments[2]);
          PosX[0] = int.Parse(segments[3]);
PosX[1] = int.Parse(segments[5]);
PosX[2] = int.Parse(segments[7]);
PosX[3] = int.Parse(segments[9]);
          PosY[0] = int.Parse(segments[4]);
PosY[1] = int.Parse(segments[6]);
PosY[2] = int.Parse(segments[8]);
PosY[3] = int.Parse(segments[10]);

	}
  
    public int Id { get; private set; }
  
    public int ScneneId { get; private set; }
  
	public readonly int[] PosX = new int[4];
	public int getPosXCount() { return PosX.Length; } 
	public int GetPosXbyIndex(int idx)
    {
		if(idx >= 0 && idx < PosX.Length)
			return PosX[idx];
		return default(int);
    }
  
	public readonly int[] PosY = new int[4];
	public int getPosYCount() { return PosY.Length; } 
	public int GetPosYbyIndex(int idx)
    {
		if(idx >= 0 && idx < PosY.Length)
			return PosY[idx];
		return default(int);
    }
  

    }
}