//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_SoulGeneralStar{ public const string TAB_FILE_DATA = "SoulGeneralStar"; private const int _varCount = 12; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_SoulGeneralStar() { } public Tab_SoulGeneralStar(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Star = int.Parse(segments[2]); OpenLevel = int.Parse(segments[3]); ConsumeType = int.Parse(segments[4]); ConsumeSubType = int.Parse(segments[5]); ConsumeValue = int.Parse(segments[6]); SucceedRate = int.Parse(segments[7]); AttrId[0] = int.Parse(segments[8]); AttrId[1] = int.Parse(segments[10]); AttrValue[0] = int.Parse(segments[9]); AttrValue[1] = int.Parse(segments[11]); AttrPower = int.Parse(segments[12]); } public int Id { get; private set; } public int Star { get; private set; } public int OpenLevel { get; private set; } public int ConsumeType { get; private set; } public int ConsumeSubType { get; private set; } public int ConsumeValue { get; private set; } public int SucceedRate { get; private set; } public readonly int[] AttrId = new int[2]; public int getAttrIdCount() { return AttrId.Length; } public int GetAttrIdbyIndex(int idx) { if(idx >= 0 && idx < AttrId.Length) return AttrId[idx]; return default(int); } public readonly int[] AttrValue = new int[2]; public int getAttrValueCount() { return AttrValue.Length; } public int GetAttrValuebyIndex(int idx) { if(idx >= 0 && idx < AttrValue.Length) return AttrValue[idx]; return default(int); } public int AttrPower { get; private set; } } }