//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_SkillLevelUp{ public const string TAB_FILE_DATA = "SkillLevelUp"; private const int _varCount = 22; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_SkillLevelUp() { } public Tab_SkillLevelUp(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Level = int.Parse(segments[2]); SkillLevel = int.Parse(segments[3]); IsMaxLevel = int.Parse(segments[4]); NeedSkillId[0] = int.Parse(segments[5]); NeedSkillId[1] = int.Parse(segments[6]); NextSkillId = int.Parse(segments[7]); ConsumType[0] = int.Parse(segments[8]); ConsumType[1] = int.Parse(segments[11]); ConsumType[2] = int.Parse(segments[14]); ConsumId[0] = int.Parse(segments[9]); ConsumId[1] = int.Parse(segments[12]); ConsumId[2] = int.Parse(segments[15]); ConsumVal[0] = int.Parse(segments[10]); ConsumVal[1] = int.Parse(segments[13]); ConsumVal[2] = int.Parse(segments[16]); AwardType[0] = int.Parse(segments[17]); AwardType[1] = int.Parse(segments[20]); AwardId[0] = int.Parse(segments[18]); AwardId[1] = int.Parse(segments[21]); AwardVal[0] = int.Parse(segments[19]); AwardVal[1] = int.Parse(segments[22]); } public int Id { get; private set; } public int Level { get; private set; } public int SkillLevel { get; private set; } public int IsMaxLevel { get; private set; } public readonly int[] NeedSkillId = new int[2]; public int getNeedSkillIdCount() { return NeedSkillId.Length; } public int GetNeedSkillIdbyIndex(int idx) { if(idx >= 0 && idx < NeedSkillId.Length) return NeedSkillId[idx]; return default(int); } public int NextSkillId { get; private set; } public readonly int[] ConsumType = new int[3]; public int getConsumTypeCount() { return ConsumType.Length; } public int GetConsumTypebyIndex(int idx) { if(idx >= 0 && idx < ConsumType.Length) return ConsumType[idx]; return default(int); } public readonly int[] ConsumId = new int[3]; public int getConsumIdCount() { return ConsumId.Length; } public int GetConsumIdbyIndex(int idx) { if(idx >= 0 && idx < ConsumId.Length) return ConsumId[idx]; return default(int); } public readonly int[] ConsumVal = new int[3]; public int getConsumValCount() { return ConsumVal.Length; } public int GetConsumValbyIndex(int idx) { if(idx >= 0 && idx < ConsumVal.Length) return ConsumVal[idx]; return default(int); } public readonly int[] AwardType = new int[2]; public int getAwardTypeCount() { return AwardType.Length; } public int GetAwardTypebyIndex(int idx) { if(idx >= 0 && idx < AwardType.Length) return AwardType[idx]; return default(int); } public readonly int[] AwardId = new int[2]; public int getAwardIdCount() { return AwardId.Length; } public int GetAwardIdbyIndex(int idx) { if(idx >= 0 && idx < AwardId.Length) return AwardId[idx]; return default(int); } public readonly int[] AwardVal = new int[2]; public int getAwardValCount() { return AwardVal.Length; } public int GetAwardValbyIndex(int idx) { if(idx >= 0 && idx < AwardVal.Length) return AwardVal[idx]; return default(int); } } }