//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_SkillBase{ public const string TAB_FILE_DATA = "SkillBase"; private const int _varCount = 16; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_SkillBase() { } public Tab_SkillBase(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Name = segments[2].Trim(); IsShowSkillName = int.Parse(segments[3]); Icon = segments[4].Trim(); TextIcon = segments[5].Trim(); PriorityAutoFight = int.Parse(segments[6]); HealthAutoFight = int.Parse(segments[7]); SkillClass = int.Parse(segments[8]); UseType = int.Parse(segments[9]); IsPredict = int.Parse(segments[10]); IsMove = int.Parse(segments[11]); IsMoveBreak = int.Parse(segments[12]); SearchEnemyAngle = int.Parse(segments[13]); IsNeedStopEffectId = int.Parse(segments[14]); IsReleaseWithoutTarget = int.Parse(segments[15]); PriorityTarget = int.Parse(segments[16]); } public int Id { get; private set; } public string Name { get; private set; } public int IsShowSkillName { get; private set; } public string Icon { get; private set; } public string TextIcon { get; private set; } public int PriorityAutoFight { get; private set; } public int HealthAutoFight { get; private set; } public int SkillClass { get; private set; } public int UseType { get; private set; } public int IsPredict { get; private set; } public int IsMove { get; private set; } public int IsMoveBreak { get; private set; } public int SearchEnemyAngle { get; private set; } public int IsNeedStopEffectId { get; private set; } public int IsReleaseWithoutTarget { get; private set; } public int PriorityTarget { get; private set; } } }