//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_SkillActive{

    public const string TAB_FILE_DATA = "SkillActive";
	private const int _varCount = 8;
	
	public int GetId()
	{
		return Index;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_SkillActive()
	{
	}
	
	public Tab_SkillActive(string line)
	{
		var segments = line.Split('\t');
          Index = int.Parse(segments[0]);
          Profession = int.Parse(segments[2]);
          AwardType[0] = int.Parse(segments[3]);
AwardType[1] = int.Parse(segments[6]);
          AwardId[0] = int.Parse(segments[4]);
AwardId[1] = int.Parse(segments[7]);
          AwardVal[0] = int.Parse(segments[5]);
AwardVal[1] = int.Parse(segments[8]);

	}
  
    public int Index { get; private set; }
  
    public int Profession { get; private set; }
  
	public readonly int[] AwardType = new int[2];
	public int getAwardTypeCount() { return AwardType.Length; } 
	public int GetAwardTypebyIndex(int idx)
    {
		if(idx >= 0 && idx < AwardType.Length)
			return AwardType[idx];
		return default(int);
    }
  
	public readonly int[] AwardId = new int[2];
	public int getAwardIdCount() { return AwardId.Length; } 
	public int GetAwardIdbyIndex(int idx)
    {
		if(idx >= 0 && idx < AwardId.Length)
			return AwardId[idx];
		return default(int);
    }
  
	public readonly int[] AwardVal = new int[2];
	public int getAwardValCount() { return AwardVal.Length; } 
	public int GetAwardValbyIndex(int idx)
    {
		if(idx >= 0 && idx < AwardVal.Length)
			return AwardVal[idx];
		return default(int);
    }
  

    }
}