//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_MissionGuidBase{ public const string TAB_FILE_DATA = "MissionGuidBase"; private const int _varCount = 12; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_MissionGuidBase() { } public Tab_MissionGuidBase(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); MissionName = segments[2].Trim(); MissionDesc = segments[3].Trim(); NeedCompletedMissionId = int.Parse(segments[4]); NeedLevel = int.Parse(segments[5]); GuidMissionType = int.Parse(segments[6]); ActivityId = int.Parse(segments[7]); ActivityType = int.Parse(segments[8]); LimitTimes = int.Parse(segments[9]); MissionBaseType = int.Parse(segments[10]); OptionType = int.Parse(segments[11]); EnterId = int.Parse(segments[12]); } public int Id { get; private set; } public string MissionName { get; private set; } public string MissionDesc { get; private set; } public int NeedCompletedMissionId { get; private set; } public int NeedLevel { get; private set; } public int GuidMissionType { get; private set; } public int ActivityId { get; private set; } public int ActivityType { get; private set; } public int LimitTimes { get; private set; } public int MissionBaseType { get; private set; } public int OptionType { get; private set; } public int EnterId { get; private set; } } }