//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_MissionEnterArea{ public const string TAB_FILE_DATA = "MissionEnterArea"; private const int _varCount = 9; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_MissionEnterArea() { } public Tab_MissionEnterArea(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); ActType = int.Parse(segments[2]); ItemId = int.Parse(segments[3]); AnimationId = int.Parse(segments[4]); AnimationTime = int.Parse(segments[5]); MissionDesc = segments[6].Trim(); BtnDesc = segments[7].Trim(); TargetRoleBaseId = int.Parse(segments[8]); TargetAnimationId = int.Parse(segments[9]); } public int Id { get; private set; } public int ActType { get; private set; } public int ItemId { get; private set; } public int AnimationId { get; private set; } public int AnimationTime { get; private set; } public string MissionDesc { get; private set; } public string BtnDesc { get; private set; } public int TargetRoleBaseId { get; private set; } public int TargetAnimationId { get; private set; } } }