//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_MissionCollectItem{ public const string TAB_FILE_DATA = "MissionCollectItem"; private const int _varCount = 12; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_MissionCollectItem() { } public Tab_MissionCollectItem(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); CharModelID = int.Parse(segments[2]); ItemIcon = segments[3].Trim(); ItemDesc = segments[4].Trim(); ColliderDesc = segments[5].Trim(); Time = float.Parse(segments[6]); EffectID[0] = int.Parse(segments[7]); EffectID[1] = int.Parse(segments[8]); EffectID[2] = int.Parse(segments[9]); EffectID[3] = int.Parse(segments[10]); RemoveType = int.Parse(segments[11]); ItemName = segments[12].Trim(); } public int Id { get; private set; } public int CharModelID { get; private set; } public string ItemIcon { get; private set; } public string ItemDesc { get; private set; } public string ColliderDesc { get; private set; } public float Time { get; private set; } public readonly int[] EffectID = new int[4]; public int getEffectIDCount() { return EffectID.Length; } public int GetEffectIDbyIndex(int idx) { if(idx >= 0 && idx < EffectID.Length) return EffectID[idx]; return default(int); } public int RemoveType { get; private set; } public string ItemName { get; private set; } } }