//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_MissionBase{ public const string TAB_FILE_DATA = "MissionBase"; private const int _varCount = 17; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_MissionBase() { } public Tab_MissionBase(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); LimitID = int.Parse(segments[2]); BonusID = int.Parse(segments[3]); MissionType = int.Parse(segments[4]); LogicID = int.Parse(segments[5]); CanAbadon = int.Parse(segments[6]); NextMission = int.Parse(segments[7]); AcceptDataID = int.Parse(segments[8]); CompleteDataID = int.Parse(segments[9]); ActiveID = int.Parse(segments[10]); ActiveTimes1 = int.Parse(segments[11]); Tips1 = int.Parse(segments[12]); ImpactId[0] = int.Parse(segments[13]); ImpactId[1] = int.Parse(segments[14]); ImpactId[2] = int.Parse(segments[15]); PreloadScene = segments[16].Trim(); PreloadMovie = int.Parse(segments[17]); } public int Id { get; private set; } public int LimitID { get; private set; } public int BonusID { get; private set; } public int MissionType { get; private set; } public int LogicID { get; private set; } public int CanAbadon { get; private set; } public int NextMission { get; private set; } public int AcceptDataID { get; private set; } public int CompleteDataID { get; private set; } public int ActiveID { get; private set; } public int ActiveTimes1 { get; private set; } public int Tips1 { get; private set; } public readonly int[] ImpactId = new int[3]; public int getImpactIdCount() { return ImpactId.Length; } public int GetImpactIdbyIndex(int idx) { if(idx >= 0 && idx < ImpactId.Length) return ImpactId[idx]; return default(int); } public string PreloadScene { get; private set; } public int PreloadMovie { get; private set; } } }