//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_Jump{ public const string TAB_FILE_DATA = "Jump"; private const int _varCount = 15; public int GetId() { return JumpId; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_Jump() { } public Tab_Jump(string line) { var segments = line.Split('\t'); JumpId = int.Parse(segments[0]); RangeRadius = float.Parse(segments[2]); SceneClassId = int.Parse(segments[3]); StartPosX = float.Parse(segments[4]); StartPosZ = float.Parse(segments[5]); SprintPosX = float.Parse(segments[6]); SprintPosZ = float.Parse(segments[7]); Animation[0] = int.Parse(segments[8]); Animation[1] = int.Parse(segments[9]); Animation[2] = int.Parse(segments[10]); EndPosX = float.Parse(segments[11]); EndPosY = float.Parse(segments[12]); EndPosZ = float.Parse(segments[13]); Duration = int.Parse(segments[14]); NextJumpId = int.Parse(segments[15]); } public int JumpId { get; private set; } public float RangeRadius { get; private set; } public int SceneClassId { get; private set; } public float StartPosX { get; private set; } public float StartPosZ { get; private set; } public float SprintPosX { get; private set; } public float SprintPosZ { get; private set; } public readonly int[] Animation = new int[3]; public int getAnimationCount() { return Animation.Length; } public int GetAnimationbyIndex(int idx) { if(idx >= 0 && idx < Animation.Length) return Animation[idx]; return default(int); } public float EndPosX { get; private set; } public float EndPosY { get; private set; } public float EndPosZ { get; private set; } public int Duration { get; private set; } public int NextJumpId { get; private set; } } }