//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_InteractionSummary{ public const string TAB_FILE_DATA = "InteractionSummary"; private const int _varCount = 15; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_InteractionSummary() { } public Tab_InteractionSummary(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Title = segments[2].Trim(); ButtenStr[0] = segments[3].Trim(); ButtenStr[1] = segments[4].Trim(); InteractionBtn[0] = segments[5].Trim(); InteractionBtn[1] = segments[6].Trim(); CD = int.Parse(segments[7]); Reward[0] = int.Parse(segments[8]); Reward[1] = int.Parse(segments[10]); Reward[2] = int.Parse(segments[12]); Reward[3] = int.Parse(segments[14]); Num[0] = int.Parse(segments[9]); Num[1] = int.Parse(segments[11]); Num[2] = int.Parse(segments[13]); Num[3] = int.Parse(segments[15]); } public int Id { get; private set; } public string Title { get; private set; } public readonly string[] ButtenStr = new string[2]; public int getButtenStrCount() { return ButtenStr.Length; } public string GetButtenStrbyIndex(int idx) { if(idx >= 0 && idx < ButtenStr.Length) return ButtenStr[idx]; return default(string); } public readonly string[] InteractionBtn = new string[2]; public int getInteractionBtnCount() { return InteractionBtn.Length; } public string GetInteractionBtnbyIndex(int idx) { if(idx >= 0 && idx < InteractionBtn.Length) return InteractionBtn[idx]; return default(string); } public int CD { get; private set; } public readonly int[] Reward = new int[4]; public int getRewardCount() { return Reward.Length; } public int GetRewardbyIndex(int idx) { if(idx >= 0 && idx < Reward.Length) return Reward[idx]; return default(int); } public readonly int[] Num = new int[4]; public int getNumCount() { return Num.Length; } public int GetNumbyIndex(int idx) { if(idx >= 0 && idx < Num.Length) return Num[idx]; return default(int); } } }