//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_GemProp{ public const string TAB_FILE_DATA = "GemProp"; private const int _varCount = 19; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_GemProp() { } public Tab_GemProp(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); GemID = int.Parse(segments[2]); PartType = int.Parse(segments[3]); NewPartType = segments[4].Trim(); GemLevel = int.Parse(segments[5]); PropID[0] = int.Parse(segments[6]); PropID[1] = int.Parse(segments[9]); PropID[2] = int.Parse(segments[12]); PropID[3] = int.Parse(segments[15]); PropSubID[0] = int.Parse(segments[7]); PropSubID[1] = int.Parse(segments[10]); PropSubID[2] = int.Parse(segments[13]); PropSubID[3] = int.Parse(segments[16]); PropValue[0] = int.Parse(segments[8]); PropValue[1] = int.Parse(segments[11]); PropValue[2] = int.Parse(segments[14]); PropValue[3] = int.Parse(segments[17]); SkillID = int.Parse(segments[18]); CombatValue = int.Parse(segments[19]); } public int Id { get; private set; } public int GemID { get; private set; } public int PartType { get; private set; } public string NewPartType { get; private set; } public int GemLevel { get; private set; } public readonly int[] PropID = new int[4]; public int getPropIDCount() { return PropID.Length; } public int GetPropIDbyIndex(int idx) { if(idx >= 0 && idx < PropID.Length) return PropID[idx]; return default(int); } public readonly int[] PropSubID = new int[4]; public int getPropSubIDCount() { return PropSubID.Length; } public int GetPropSubIDbyIndex(int idx) { if(idx >= 0 && idx < PropSubID.Length) return PropSubID[idx]; return default(int); } public readonly int[] PropValue = new int[4]; public int getPropValueCount() { return PropValue.Length; } public int GetPropValuebyIndex(int idx) { if(idx >= 0 && idx < PropValue.Length) return PropValue[idx]; return default(int); } public int SkillID { get; private set; } public int CombatValue { get; private set; } } }