//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_GemLvlUpConsume{ public const string TAB_FILE_DATA = "GemLvlUpConsume"; private const int _varCount = 11; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_GemLvlUpConsume() { } public Tab_GemLvlUpConsume(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); GemId = int.Parse(segments[2]); NextLevel = int.Parse(segments[3]); NextQuality = int.Parse(segments[4]); GemMaterialCnt = int.Parse(segments[5]); DesLevel = int.Parse(segments[6]); ConsumeSubType = int.Parse(segments[7]); ConsumeNum = int.Parse(segments[8]); QualityConsumeType = int.Parse(segments[9]); QualityConsumeSubType = int.Parse(segments[10]); QualityConsumeNum = int.Parse(segments[11]); } public int Id { get; private set; } public int GemId { get; private set; } public int NextLevel { get; private set; } public int NextQuality { get; private set; } public int GemMaterialCnt { get; private set; } public int DesLevel { get; private set; } public int ConsumeSubType { get; private set; } public int ConsumeNum { get; private set; } public int QualityConsumeType { get; private set; } public int QualityConsumeSubType { get; private set; } public int QualityConsumeNum { get; private set; } } }