//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_FellowGrow{ public const string TAB_FILE_DATA = "FellowGrow"; private const int _varCount = 10; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_FellowGrow() { } public Tab_FellowGrow(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); GrowBase = float.Parse(segments[2]); GrowMax = float.Parse(segments[3]); ConsumeType = int.Parse(segments[4]); ConsumeSubType = int.Parse(segments[5]); ConsumeNum = int.Parse(segments[6]); ConsumeTypeBreak = int.Parse(segments[7]); ConsumeSubTypeBreak = int.Parse(segments[8]); ConsumeNumBreak = int.Parse(segments[9]); GrowAdd = int.Parse(segments[10]); } public int Id { get; private set; } public float GrowBase { get; private set; } public float GrowMax { get; private set; } public int ConsumeType { get; private set; } public int ConsumeSubType { get; private set; } public int ConsumeNum { get; private set; } public int ConsumeTypeBreak { get; private set; } public int ConsumeSubTypeBreak { get; private set; } public int ConsumeNumBreak { get; private set; } public int GrowAdd { get; private set; } } }