//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_FellowBase{ public const string TAB_FILE_DATA = "FellowBase"; private const int _varCount = 18; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_FellowBase() { } public Tab_FellowBase(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Name = segments[2].Trim(); Icon = segments[3].Trim(); ModelId = int.Parse(segments[4]); Type = int.Parse(segments[5]); AttackType = int.Parse(segments[6]); PropType = int.Parse(segments[7]); MaxLife = int.Parse(segments[8]); CarryLevel = int.Parse(segments[9]); InitSkill = int.Parse(segments[10]); Lowatitude = segments[11].Trim(); Maxatitude = segments[12].Trim(); LowGrow = segments[13].Trim(); MaxGrow = segments[14].Trim(); GetMethon = segments[15].Trim(); Quility = int.Parse(segments[16]); Growth = float.Parse(segments[17]); GrowQuility = int.Parse(segments[18]); } public int Id { get; private set; } public string Name { get; private set; } public string Icon { get; private set; } public int ModelId { get; private set; } public int Type { get; private set; } public int AttackType { get; private set; } public int PropType { get; private set; } public int MaxLife { get; private set; } public int CarryLevel { get; private set; } public int InitSkill { get; private set; } public string Lowatitude { get; private set; } public string Maxatitude { get; private set; } public string LowGrow { get; private set; } public string MaxGrow { get; private set; } public string GetMethon { get; private set; } public int Quility { get; private set; } public float Growth { get; private set; } public int GrowQuility { get; private set; } } }