//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_FashionItem{

    public const string TAB_FILE_DATA = "FashionItem";
	private const int _varCount = 28;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_FashionItem()
	{
	}
	
	public Tab_FashionItem(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          Name = segments[2].Trim();
          ClassId = int.Parse(segments[3]);
          ItemVisualId = int.Parse(segments[4]);
          WeaponId = int.Parse(segments[5]);
          CommonitemId[0] = int.Parse(segments[6]);
CommonitemId[1] = int.Parse(segments[8]);
CommonitemId[2] = int.Parse(segments[10]);
CommonitemId[3] = int.Parse(segments[12]);
CommonitemId[4] = int.Parse(segments[14]);
CommonitemId[5] = int.Parse(segments[16]);
          GainTime[0] = int.Parse(segments[7]);
GainTime[1] = int.Parse(segments[9]);
GainTime[2] = int.Parse(segments[11]);
GainTime[3] = int.Parse(segments[13]);
GainTime[4] = int.Parse(segments[15]);
GainTime[5] = int.Parse(segments[17]);
          ShowItemId = int.Parse(segments[18]);
          ShowWeaponId = int.Parse(segments[19]);
          CombatPower = int.Parse(segments[20]);
          AttrId[0] = int.Parse(segments[21]);
AttrId[1] = int.Parse(segments[23]);
AttrId[2] = int.Parse(segments[25]);
AttrId[3] = int.Parse(segments[27]);
          AttrValue[0] = int.Parse(segments[22]);
AttrValue[1] = int.Parse(segments[24]);
AttrValue[2] = int.Parse(segments[26]);
AttrValue[3] = int.Parse(segments[28]);

	}
  
    public int Id { get; private set; }
  
    public string Name { get; private set; }
  
    public int ClassId { get; private set; }
  
    public int ItemVisualId { get; private set; }
  
    public int WeaponId { get; private set; }
  
	public readonly int[] CommonitemId = new int[6];
	public int getCommonitemIdCount() { return CommonitemId.Length; } 
	public int GetCommonitemIdbyIndex(int idx)
    {
		if(idx >= 0 && idx < CommonitemId.Length)
			return CommonitemId[idx];
		return default(int);
    }
  
	public readonly int[] GainTime = new int[6];
	public int getGainTimeCount() { return GainTime.Length; } 
	public int GetGainTimebyIndex(int idx)
    {
		if(idx >= 0 && idx < GainTime.Length)
			return GainTime[idx];
		return default(int);
    }
  
    public int ShowItemId { get; private set; }
  
    public int ShowWeaponId { get; private set; }
  
    public int CombatPower { get; private set; }
  
	public readonly int[] AttrId = new int[4];
	public int getAttrIdCount() { return AttrId.Length; } 
	public int GetAttrIdbyIndex(int idx)
    {
		if(idx >= 0 && idx < AttrId.Length)
			return AttrId[idx];
		return default(int);
    }
  
	public readonly int[] AttrValue = new int[4];
	public int getAttrValueCount() { return AttrValue.Length; } 
	public int GetAttrValuebyIndex(int idx)
    {
		if(idx >= 0 && idx < AttrValue.Length)
			return AttrValue[idx];
		return default(int);
    }
  

    }
}