//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_EquipScore{ public const string TAB_FILE_DATA = "EquipScore"; private const int _varCount = 6; public int GetId() { return Index; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_EquipScore() { } public Tab_EquipScore(string line) { var segments = line.Split('\t'); Index = int.Parse(segments[0]); PropID = int.Parse(segments[2]); PropSubID = int.Parse(segments[3]); PropScore = float.Parse(segments[4]); BattleScore = float.Parse(segments[5]); MagicCombat = float.Parse(segments[6]); } public int Index { get; private set; } public int PropID { get; private set; } public int PropSubID { get; private set; } public float PropScore { get; private set; } public float BattleScore { get; private set; } public float MagicCombat { get; private set; } } }