//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_DailyCopy{ public const string TAB_FILE_DATA = "DailyCopy"; private const int _varCount = 15; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_DailyCopy() { } public Tab_DailyCopy(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); SceneName = segments[2].Trim(); PlayDesc = segments[3].Trim(); OpenLv = int.Parse(segments[4]); BGPath = segments[5].Trim(); IsLimitedTime = int.Parse(segments[6]); BuyRuleID = int.Parse(segments[7]); AwardTabID = int.Parse(segments[8]); InfoPanelTip = segments[9].Trim(); TargetDesc = segments[10].Trim(); UseItemParam = segments[11].Trim(); CanSingleChallenge = int.Parse(segments[12]); CanTeamChallenge = int.Parse(segments[13]); CostItem = int.Parse(segments[14]); TeamTargetId = int.Parse(segments[15]); } public int Id { get; private set; } public string SceneName { get; private set; } public string PlayDesc { get; private set; } public int OpenLv { get; private set; } public string BGPath { get; private set; } public int IsLimitedTime { get; private set; } public int BuyRuleID { get; private set; } public int AwardTabID { get; private set; } public string InfoPanelTip { get; private set; } public string TargetDesc { get; private set; } public string UseItemParam { get; private set; } public int CanSingleChallenge { get; private set; } public int CanTeamChallenge { get; private set; } public int CostItem { get; private set; } public int TeamTargetId { get; private set; } } }