//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_CopySceneReward{ public const string TAB_FILE_DATA = "CopySceneReward"; private const int _varCount = 31; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_CopySceneReward() { } public Tab_CopySceneReward(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); RewardType[0] = int.Parse(segments[2]); RewardType[1] = int.Parse(segments[5]); RewardType[2] = int.Parse(segments[8]); RewardType[3] = int.Parse(segments[11]); RewardType[4] = int.Parse(segments[14]); RewardType[5] = int.Parse(segments[17]); RewardType[6] = int.Parse(segments[20]); RewardType[7] = int.Parse(segments[23]); RewardType[8] = int.Parse(segments[26]); RewardType[9] = int.Parse(segments[29]); RewardItemID[0] = int.Parse(segments[3]); RewardItemID[1] = int.Parse(segments[6]); RewardItemID[2] = int.Parse(segments[9]); RewardItemID[3] = int.Parse(segments[12]); RewardItemID[4] = int.Parse(segments[15]); RewardItemID[5] = int.Parse(segments[18]); RewardItemID[6] = int.Parse(segments[21]); RewardItemID[7] = int.Parse(segments[24]); RewardItemID[8] = int.Parse(segments[27]); RewardItemID[9] = int.Parse(segments[30]); RewardCount[0] = int.Parse(segments[4]); RewardCount[1] = int.Parse(segments[7]); RewardCount[2] = int.Parse(segments[10]); RewardCount[3] = int.Parse(segments[13]); RewardCount[4] = int.Parse(segments[16]); RewardCount[5] = int.Parse(segments[19]); RewardCount[6] = int.Parse(segments[22]); RewardCount[7] = int.Parse(segments[25]); RewardCount[8] = int.Parse(segments[28]); RewardCount[9] = int.Parse(segments[31]); } public int Id { get; private set; } public readonly int[] RewardType = new int[10]; public int getRewardTypeCount() { return RewardType.Length; } public int GetRewardTypebyIndex(int idx) { if(idx >= 0 && idx < RewardType.Length) return RewardType[idx]; return default(int); } public readonly int[] RewardItemID = new int[10]; public int getRewardItemIDCount() { return RewardItemID.Length; } public int GetRewardItemIDbyIndex(int idx) { if(idx >= 0 && idx < RewardItemID.Length) return RewardItemID[idx]; return default(int); } public readonly int[] RewardCount = new int[10]; public int getRewardCountCount() { return RewardCount.Length; } public int GetRewardCountbyIndex(int idx) { if(idx >= 0 && idx < RewardCount.Length) return RewardCount[idx]; return default(int); } } }