//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_CommonItem{ public const string TAB_FILE_DATA = "CommonItem"; private const int _varCount = 28; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_CommonItem() { } public Tab_CommonItem(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Name = segments[2].Trim(); Icon = segments[3].Trim(); Tips = segments[4].Trim(); ClassID = int.Parse(segments[5]); SubClassID = int.Parse(segments[6]); Quality = int.Parse(segments[7]); SuperEquipment = int.Parse(segments[8]); QualityEffect = int.Parse(segments[9]); MinLevelRequire = int.Parse(segments[10]); MaxLevelRequire = int.Parse(segments[11]); CanUse = int.Parse(segments[12]); BindType = int.Parse(segments[13]); CanSell = int.Parse(segments[14]); SellPrice = int.Parse(segments[15]); SellMoneyType = int.Parse(segments[16]); MaxStackSize = int.Parse(segments[17]); ProfessionRequire = int.Parse(segments[18]); SortId = int.Parse(segments[19]); ExistTime = int.Parse(segments[20]); DropIcon = int.Parse(segments[21]); DropEffectId = int.Parse(segments[22]); CanThrow = int.Parse(segments[23]); CanBulkUse = int.Parse(segments[24]); IsShowGainPath = int.Parse(segments[25]); CanShortCutUse = int.Parse(segments[26]); BackPackType = int.Parse(segments[27]); Iconnv = segments[28].Trim(); } public int Id { get; private set; } public string Name { get; private set; } public string Icon { get; private set; } public string Tips { get; private set; } public int ClassID { get; private set; } public int SubClassID { get; private set; } public int Quality { get; private set; } public int SuperEquipment { get; private set; } public int QualityEffect { get; private set; } public int MinLevelRequire { get; private set; } public int MaxLevelRequire { get; private set; } public int CanUse { get; private set; } public int BindType { get; private set; } public int CanSell { get; private set; } public int SellPrice { get; private set; } public int SellMoneyType { get; private set; } public int MaxStackSize { get; private set; } public int ProfessionRequire { get; private set; } public int SortId { get; private set; } public int ExistTime { get; private set; } public int DropIcon { get; private set; } public int DropEffectId { get; private set; } public int CanThrow { get; private set; } public int CanBulkUse { get; private set; } public int IsShowGainPath { get; private set; } public int CanShortCutUse { get; private set; } public int BackPackType { get; private set; } public string Iconnv { get; private set; } } }