//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_CollectItem{ public const string TAB_FILE_DATA = "CollectItem"; private const int _varCount = 16; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_CollectItem() { } public Tab_CollectItem(string line) { var segments = line.Split('\t'); Id = short.Parse(segments[0]); Index = int.Parse(segments[2]); CharModelID = int.Parse(segments[3]); PosX = float.Parse(segments[4]); PosY = float.Parse(segments[5]); PosZ = float.Parse(segments[6]); RotX = float.Parse(segments[7]); RotY = float.Parse(segments[8]); RotZ = float.Parse(segments[9]); Radius = float.Parse(segments[10]); Count = int.Parse(segments[11]); IsAutoLife = int.Parse(segments[12]) > 0; AutoLifeTime = short.Parse(segments[13]); ShowName = int.Parse(segments[14]); ShowMissionParam = segments[15].Trim(); DeleteMissionParam = segments[16].Trim(); } public short Id { get; private set; } public int Index { get; private set; } public int CharModelID { get; private set; } public float PosX { get; private set; } public float PosY { get; private set; } public float PosZ { get; private set; } public float RotX { get; private set; } public float RotY { get; private set; } public float RotZ { get; private set; } public float Radius { get; private set; } public int Count { get; private set; } public bool IsAutoLife { get; private set; } public short AutoLifeTime { get; private set; } public int ShowName { get; private set; } public string ShowMissionParam { get; private set; } public string DeleteMissionParam { get; private set; } } }