//This code create by CodeEngine using System; using Module.Log; using Google.ProtocolBuffers; using System.Collections; namespace SPacket.SocketInstance { public class GC_OPENFUNCTIONHandler : Ipacket { public uint Execute(PacketDistributed ipacket) { GC_OPENFUNCTION packet = (GC_OPENFUNCTION )ipacket; if (null == packet) return (uint)PACKET_EXE.PACKET_EXE_ERROR; //enter your logic if (FunctionButtonLogic.Instance() != null) { FunctionButtonLogic.Instance().OpenFunction(packet.Type); } return (uint)PACKET_EXE.PACKET_EXE_CONTINUE; } } }