using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using GCGame.Table; using Games.Mission; using Module.Log; //世界BOSS和BOSS之家的副本也用这个UI显示 public class SceneItemUse : MonoBehaviour { private int ItemID1 = -1; private int ItemID2 = -1; public UIImgText UIImgText1; public UIImgText UIImgText2; private void Awake() { Games.Events.EventDispatcher.Instance.Add(Games.Events.EventId.FRESHSAMEUSETIP, AfterUseItem); UIImgText1._TextAnchor = TextAnchor.MiddleCenter; UIImgText2._TextAnchor = TextAnchor.MiddleCenter; } private void OnDestroy() { Games.Events.EventDispatcher.Instance.Remove(Games.Events.EventId.FRESHSAMEUSETIP, AfterUseItem); } void AfterUseItem(object obj) { OnEnable(); } private void OnEnable() { ItemID1 = SystemParam.GetSystemParam_INT(60); ItemID2 = SystemParam.GetSystemParam_INT(61); Tab_ItemGetPath tab_ItemGetPath = TableManager.GetItemGetPathByID(ItemID1, 0); UIImgText1.transform.parent.gameObject.SetActive(tab_ItemGetPath != null); tab_ItemGetPath = TableManager.GetItemGetPathByID(ItemID2, 0); UIImgText2.transform.parent.gameObject.SetActive(tab_ItemGetPath != null); int Count = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(ItemID1); if (Count > 0) { UIImgText1.text = "X" + Count.ToString(); } else { UIImgText1.text = "D0"; } Count = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(ItemID2); if (Count > 0) { UIImgText2.text = "X" + Count.ToString(); } else { UIImgText2.text = "D0"; } } public void Click_Item1() { UsItem(ItemID1); } public void Click_Item2() { UsItem(ItemID2); } public void UsItem(int ItemID) { Games.Item.GameItem gameItem = GameManager.gameManager.PlayerDataPool.BackPack.GetItemByDataID(ItemID); if (gameItem == null) { Tab_CommonItem tab_CommonItem = TableManager.GetCommonItemByID(ItemID, 0); if (tab_CommonItem == null) return; int itemID = ItemID; MessageBoxLogic.OpenOKCancelBox(StrDictionary.GetClientDictionaryString("#{4961}", tab_CommonItem.Name), "", delegate() { Tab_ItemGetPath tab_ItemGetPath = TableManager.GetItemGetPathByID(itemID, 0); if (tab_ItemGetPath == null) return; for (int i = 0; i < tab_ItemGetPath.getItemPathCount(); i++) { string pathInfo = tab_ItemGetPath.GetItemPathbyIndex(i); if (string.IsNullOrEmpty(pathInfo) || pathInfo == "-1") continue; ItemGetPathPopRoot.GetPathData getPathData = new ItemGetPathPopRoot.GetPathData(); getPathData.pathType = i; getPathData.info = pathInfo.Trim('"'); getPathData.itemID = itemID; ItemGetPathPopRoot.GoGetPath(getPathData); return; } }); } else { ItemTooltipsLogic.ItemUse(gameItem); } } }