using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.Item; using GCGame.Table; using GCGame; using Games.Fellow; using Games.GlobeDefine; public class BossSceneLevel : UIItemSelect { public Text Label1; public Text Label2; public override void Show(Hashtable hash) { string sceneLevel = (string)hash["InitObj"]; string[] levelstrs = sceneLevel.Split('_'); if (levelstrs.Length < 2 || levelstrs[0].Length <= 0) return; base.Show(); string level = levelstrs[1]; if(level.Length<=1) level = Utils.GetChinaNum(level[0]); if(levelstrs.Length>=3 && levelstrs[2] == "true") { Label1.text = StrDictionary.GetClientDictionaryString("#{2087}", string.Format("{0}{1}", StrDictionary.GetClientDictionaryString("#{42630}"), level)); Label2.text = Label1.text; } else { Label1.text = StrDictionary.GetClientDictionaryString("#{2087}", level); Label2.text = Label1.text; } } }