using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using GCGame.Table; // 通用显示物品和数量 public class SimpleItem : MonoBehaviour { public Image itemImg; public Text itemCount; // 显示道具或者武器 public void ShowItem(int itemID, int count) { } // 显示金钱 public void ShowMoney(int moneyID, int count) { string moneyRes = UICurrencyItem.GetCurrencySprite((MONEYTYPE)moneyID); LoadAssetBundle.Instance.SetImageSprite(itemImg, moneyRes); itemCount.text = count.ToString(); } }