using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using Games.GlobeDefine; using GCGame; using Module.Log; using GCGame.Table; using System; public class TeamInvateTips : UIControllerBase { void Awake() { SetInstance(this); } void OnEnable() { SetInstance(this); UpdateInvate(); } void OnDisable() { SetInstance(null); } public void OnBtnClose() { UIManager.CloseUI(UIInfo.TeamInvateTips); } public static void ShowTeamInvate() { UIManager.ShowUI(UIInfo.TeamInvateTips); } #region team tips public Text _TeamInvateMsg; private TeamInvater _ShowInvate; public void UpdateInvate() { if (GameManager.gameManager.PlayerDataPool.TeamInfo.InvaterList.Count == 0) { OnBtnClose(); return; } _ShowInvate = GameManager.gameManager.PlayerDataPool.TeamInfo.InvaterList[0]; _TeamInvateMsg.text = StrDictionary.GetClientDictionaryString("#{5121}", _ShowInvate.InvaterName, _ShowInvate.TeamLeaderName); } public void OnBtnInvateOk() { CG_JOIN_TEAM_INVITE_RESULT pak = (CG_JOIN_TEAM_INVITE_RESULT)PacketDistributed.CreatePacket(MessageID.PACKET_CG_JOIN_TEAM_INVITE_RESULT); pak.InviterGuid = _ShowInvate.InvaterGuid; pak.Result = 1; pak.SendPacket(); RemoveInvate(); } public void OnBtnInvateCancel() { CG_JOIN_TEAM_INVITE_RESULT pak = (CG_JOIN_TEAM_INVITE_RESULT)PacketDistributed.CreatePacket(MessageID.PACKET_CG_JOIN_TEAM_INVITE_RESULT); pak.InviterGuid = _ShowInvate.InvaterGuid; pak.Result = 0; pak.SendPacket(); RemoveInvate(); } private void RemoveInvate() { GameManager.gameManager.PlayerDataPool.TeamInfo.InvaterList.Remove(_ShowInvate); UpdateInvate(); } #endregion }