using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.GlobeDefine; using GCGame.Table; public class TeamInfoApplyItem : UIItemBase { #region public Image _MemberProIcon; public UICameraTexture _MemberModelView; public Text _MemberLevel; public Text _MemberName; public Text _MemberInfo1; public Text _MemberInfo2; private TeamMember _TeamInfo; private GameObject _MemberModel; #endregion public override void Show(Hashtable hash) { base.Show(); var teamInfo = (TeamMember)hash["InitObj"]; InitTeamInfo(teamInfo); } public override void Refresh() { base.Refresh(); InitTeamInfo(_TeamInfo); } private void InitTeamInfo(TeamMember teamInfo) { if (teamInfo == null || teamInfo.Guid == GlobeVar.INVALID_GUID) { _MemberModelView.gameObject.SetActive(false); _MemberProIcon.gameObject.SetActive(false); _MemberProIcon.transform.parent.gameObject.SetActive(false); _MemberLevel.gameObject.SetActive(false); _MemberName.gameObject.SetActive(false); _MemberInfo1.gameObject.SetActive(false); _MemberInfo2.gameObject.SetActive(false); return; } _MemberModelView.gameObject.SetActive(true); _MemberProIcon.gameObject.SetActive(true); _MemberProIcon.transform.parent.gameObject.SetActive(true); _MemberLevel.gameObject.SetActive(true); _MemberName.gameObject.SetActive(true); _MemberInfo1.gameObject.SetActive(true); _MemberInfo2.gameObject.SetActive(true); _TeamInfo = teamInfo; LoadAssetBundle.Instance.SetImageSprite(_MemberProIcon, GCGame.Utils.GetProfessionSpriteName(_TeamInfo.Profession)); _MemberLevel.text = StrDictionary.GetClientDictionaryString("#{1738}", _TeamInfo.Level); _MemberName.text = _TeamInfo.MemberName; _MemberInfo1.text = StrDictionary.GetClientDictionaryString("#{1064}", _TeamInfo.CombatNum); _MemberInfo2.text = ""; GetModel(); } private void GetModel() { int nCharmodelID = 0; switch (_TeamInfo.Profession) { case 0: nCharmodelID = 0; break; case 1: nCharmodelID = 1; break; case 2: nCharmodelID = 2; break; case 3: nCharmodelID = 3; break; } Tab_CharModel charModel = TableManager.GetCharModelByID(nCharmodelID, 0); if (charModel == null) { return; } //LoadAssetBundle.Instance.LoadModelAsync(charModel.ResPath, LoadModelFinish); } // // public void LoadModelFinish(string modelName, GameObject resObj, object param1, object param2, object param3 = null) // { // if (resObj == null) // return; // // _MemberModel = resObj; // _MemberModelView.InitShowGO(resObj); // } #region act public override void OnItemClick() { PopMenuLogic.ShowMenu("TeamMemberPopMenu", gameObject, _TeamInfo.Guid, _TeamInfo.MemberName); } #endregion }