using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TombRaiderMapItem : MonoBehaviour { private int objID; // 唯一标志 public int ObjID { get { return objID; } } private string itemID; // 素材名称 public string ItemID { get { return itemID; } } public Image itemImage; // item图标 public RectTransform rt; // 控制位置 public void Show(int objID, string itemID, Vector2 pos) { transform.localScale = Vector3.one; gameObject.SetActive(true); this.objID = objID; this.itemID = itemID; LoadAssetBundle.Instance.SetImageSprite(itemImage, itemID); rt.anchoredPosition = pos; } }