using UnityEngine; using System.Collections; using UnityEngine.UI; using GCGame.Table; public class CopySceneLevelItem : MonoBehaviour { public Text levelDesc; public Image markIcon; public StroyCopySceneRootCtrl.LevelType type; public void InitItem(StroyCopySceneRootCtrl.LevelType type) { this.type = type; switch(type) { case StroyCopySceneRootCtrl.LevelType.level0: levelDesc.text = StrDictionary.GetClientDictionaryString("#{42616}"); // "30级--49级"; break; case StroyCopySceneRootCtrl.LevelType.level1: levelDesc.text = StrDictionary.GetClientDictionaryString("#{42617}"); //"50级--69级"; break; case StroyCopySceneRootCtrl.LevelType.level2: levelDesc.text = StrDictionary.GetClientDictionaryString("#{42618}"); //"70级--89级"; break; case StroyCopySceneRootCtrl.LevelType.level3: levelDesc.text = StrDictionary.GetClientDictionaryString("#{42619}"); // "90级--109级"; break; case StroyCopySceneRootCtrl.LevelType.level4: levelDesc.text = StrDictionary.GetClientDictionaryString("#{42620}"); //"110级--129级"; break; case StroyCopySceneRootCtrl.LevelType.level5: levelDesc.text = StrDictionary.GetClientDictionaryString("#{42621}"); //"130级--149级"; break; case StroyCopySceneRootCtrl.LevelType.level6: levelDesc.text = StrDictionary.GetClientDictionaryString("#{44052}"); //"130级--149级"; break; } } public void OnItemClick() { StroyCopySceneRootCtrl.GteInstance().OnLevelItemClick(type); } }