using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using GCGame.Table; using System; using Module.Log; public class LiveSkillLogic : UIControllerBase { void OnEnable() { SetInstance(this); DefaultShowItem = null; // 失活攻击技能相关界面 HideNormalSkill(); SelectedLivingSkill = null; UpdateLiveSkill(); GUIData.delMoneyChanged += UpdateSkillCost; Hashtable calbackMoveparam = new Hashtable(); calbackMoveparam["name"] = "GuidPointUpdate"; Games.Events.MessageEventCallBack fun = UpdateSkillCost; calbackMoveparam.Add("callFun", fun); Games.Events.EventDispatcher.Instance.AddMessageEvent(Games.Events.EventId.FRESHSAMEUSETIP, calbackMoveparam); } void OnDisable() { SetInstance(null); ShowNormalSkill(); GUIData.delMoneyChanged -= UpdateSkillCost; Games.Events.EventDispatcher.Instance.RemoveMessage(Games.Events.EventId.FRESHSAMEUSETIP, "GuidPointUpdate"); } public Tab_LivingSkillItem DefaultShowItem { get; set; } public void ShowLiveItem(int dataID) { DefaultShowItem = TableManager.GetLivingSkillItemByID(dataID, 0); if (DefaultShowItem == null) return; foreach (var liveSkill in GameManager.gameManager.LiveSkill.LiveSkillTabs) { if (liveSkill.SkillGroupID == DefaultShowItem.NeedSkillGroupID) { _LiveSkills.SetSelect(new List() { liveSkill }); break; } } UIManager.CloseUI(UIInfo.LiveItemCollectNum); } #region skill info public GameObject[] _NormalSkillGO; private void ShowNormalSkill() { foreach (var skillGO in _NormalSkillGO) { skillGO.SetActive(true); } } // 失活攻击技能相关界面 private void HideNormalSkill() { foreach (var skillGO in _NormalSkillGO) { skillGO.SetActive(false); } } #endregion #region liveSkillList public UIContainerSelect _LiveSkills; public Text _TagText; public Text _HLTagText; public Tab_LivingSkills SelectedLivingSkill { get; set; } private List _LearnedSkills = new List(); public void UpdateLiveSkill() { _LearnedSkills.Clear(); if (GameManager.gameManager.LiveSkill.LiveSkillTabs.Count == 0) { GameManager.gameManager.LiveSkill.InitDefault(); } if (SelectedLivingSkill == null) _LiveSkills.InitSelectContent(GameManager.gameManager.LiveSkill.LiveSkillTabs, new List() { GameManager.gameManager.LiveSkill.LiveSkillTabs[0] }, OnLiveSkillSelect); else { var liveSkill = GameManager.gameManager.LiveSkill.LiveSkillTabs.Find((liveS) => { if (liveS.SkillGroupID == SelectedLivingSkill.SkillGroupID) return true; return false; }); _LiveSkills.InitSelectContent(GameManager.gameManager.LiveSkill.LiveSkillTabs, new List() { liveSkill }, OnLiveSkillSelect); } } private void OnLiveSkillSelect(object selectedObj) { var selectSkillTab = selectedObj as Tab_LivingSkills; if (selectSkillTab == null) return; SelectedLivingSkill = selectSkillTab; _TagText.text = SelectedLivingSkill.SkillName.Replace(StrDictionary.GetClientDictionaryString("#{4476}"), ""); _HLTagText.text = SelectedLivingSkill.SkillName.Replace(StrDictionary.GetClientDictionaryString("#{4476}"), ""); if (_TagPanel.GetShowingPage() == 1 && IsLiveSkill(SelectedLivingSkill)/* && SelectedLivingSkill.SkillLevel > 0*/) { _TagPanel.ShowPage(1); _MaxLvTipPanel.gameObject.SetActive(false); UpdateLiveSkillItem(); } else { _TagPanel.ShowPage(0); _MaxLvTipPanel.gameObject.SetActive(true); UpdateSelectedSkill(); } } private bool IsLiveSkill(Tab_LivingSkills skillTab) { if (skillTab.PropID >= 0) { return false; } return true; } #endregion #region learnSkill public GameObject _LiveSkillPanel; public Text _LiveSkillName; public Text _LiveSkillDesc; public Image _LiveSkillIcon; public GameObject _PropSkillPanel; public Text _PropSkillName; public Text _PropSkillDesc; public Image _PropSkillIcon; public GameObject _PropSkillLevelTipGo; public GameObject _PropSkillNextLevelTipGo; public Text _PropSkillLevelTip; public Text _PropSkillNextLevelTip; public GameObject _CurrencyPanel; public UICurrencyItem _CostValue1; public UICurrencyItem _OwnValue1; public UICurrencyItem _CostValue2; public UICurrencyItem _OwnValue2; public GameObject _CantLearnPanel; public GameObject _LearnReplaceMoneyPanel; public GameObject _MaxLvTip; public GameObject _MaxLvTipPanel; public Button _BtnLearn; private Tab_LivingSkills _NextLivingSkill; private long _ReplaceMoneyConsume; public void UpdateSelectedSkill() { if (SelectedLivingSkill == null) return; _NextLivingSkill = null; if (SelectedLivingSkill.NextSkill > 0) { _NextLivingSkill = TableManager.GetLivingSkillsByID(SelectedLivingSkill.NextSkill, 0); } if (SelectedLivingSkill.PropID >= 0 || (_NextLivingSkill != null && _NextLivingSkill.PropID >= 0)) { _PropSkillPanel.SetActive(true); _LiveSkillPanel.SetActive(false); _CurrencyPanel.SetActive(true); // 名字旁需要添加等级 _PropSkillName.text = SelectedLivingSkill.SkillName; int lv = SelectedLivingSkill.SkillLevel; string lvStr = ""; if(lv > 0) { lvStr = "(" + GCGame.Table.StrDictionary.GetClientDictionaryString("#{2162}",lv)+")"; } _PropSkillName.text += lvStr; _PropSkillDesc.text = SelectedLivingSkill.Tips; LoadAssetBundle.Instance.SetImageSprite(_PropSkillIcon, SelectedLivingSkill.SkillIcon); if (SelectedLivingSkill.SkillLevel > 0) { _PropSkillLevelTip.text = PropID.GetAttrName((PropID.PropertyID)SelectedLivingSkill.PropID, SelectedLivingSkill.PropSubID, SelectedLivingSkill.PropValue) + StrDictionary.GetClientDictionaryString("#{5330}") + SelectedLivingSkill.PropValue; _PropSkillLevelTipGo.SetActive(true); } else { _PropSkillLevelTip.text = ""; _PropSkillLevelTipGo.SetActive(false); } } else { _PropSkillPanel.SetActive(false); _LiveSkillPanel.SetActive(true); // 名字旁需要等级 _LiveSkillName.text = SelectedLivingSkill.SkillName; string lvStr = ""; int lv = SelectedLivingSkill.SkillLevel; if (lv > 0) { lvStr = "(" + GCGame.Table.StrDictionary.GetClientDictionaryString("#{2162}", lv) + ")"; } _LiveSkillName.text += lvStr; _LiveSkillDesc.text = SelectedLivingSkill.Tips; LoadAssetBundle.Instance.SetImageSprite(_LiveSkillIcon, SelectedLivingSkill.SkillIcon); } if (_NextLivingSkill != null) { _MaxLvTip.SetActive(false); _CurrencyPanel.SetActive(true); _PropSkillNextLevelTip.text = PropID.GetAttrName((PropID.PropertyID)_NextLivingSkill.PropID, _NextLivingSkill.PropSubID, _NextLivingSkill.PropValue) + StrDictionary.GetClientDictionaryString("#{5330}") + "" +_NextLivingSkill.PropValue + ""; _PropSkillNextLevelTipGo.SetActive(true); UpdateSkillCost(); } else { _CurrencyPanel.SetActive(false); _PropSkillNextLevelTipGo.SetActive(false); _PropSkillNextLevelTip.text = ""; _CostValue1.gameObject.SetActive(false); _OwnValue1.gameObject.SetActive(false); _CostValue2.gameObject.SetActive(false); _OwnValue2.gameObject.SetActive(false); _BtnLearn.interactable = false; _MaxLvTip.SetActive(true); } } public void UpdateSkillCost(Hashtable addparam, Hashtable Sendparam) { UpdateSkillCost(); } private void UpdateSkillCost() { _CostValue1.gameObject.SetActive(true); _OwnValue1.gameObject.SetActive(true); if(_NextLivingSkill != null) { // 根据技能的第一消耗金币类型,获取自身相关类型的数目 long costValue = GameManager.gameManager.PlayerDataPool.GetLongPropty(_NextLivingSkill.GetConsumeTypebyIndex(0), _NextLivingSkill.GetConsumeSubTypebyIndex(0)); // 优先技能要求类型相同的,只有在拥有数目为 0 时,采用可替代货币 if (costValue > 0) { // 判断是货币是否足够,不足够时,自身货币用红色标志 if (_NextLivingSkill.GetConsumeNumbyIndex(0) > costValue) { _OwnValue1.SetColor(""); } _CostValue1.ShowCurrency(_NextLivingSkill.GetConsumeTypebyIndex(0), _NextLivingSkill.GetConsumeSubTypebyIndex(0), _NextLivingSkill.GetConsumeNumbyIndex(0)); _OwnValue1.ShowCurrency(_NextLivingSkill.GetConsumeTypebyIndex(0), _NextLivingSkill.GetConsumeSubTypebyIndex(0), costValue); } else { // 使用替代货币 _CostValue1.ShowReplaceOwnCurrency(_NextLivingSkill.GetConsumeTypebyIndex(0), _NextLivingSkill.GetConsumeSubTypebyIndex(0), _NextLivingSkill.GetConsumeNumbyIndex(0)); _OwnValue1.ShowReplaceOwnCurrencyCompare(_NextLivingSkill.GetConsumeTypebyIndex(0), _NextLivingSkill.GetConsumeSubTypebyIndex(0), _NextLivingSkill.GetConsumeNumbyIndex(0)); } if (_NextLivingSkill.GetConsumeTypebyIndex(1) > 0) { _CostValue2.gameObject.SetActive(true); _OwnValue2.gameObject.SetActive(true); //通过类型和ID返回角色自身已经拥有的数量 int costValue2 = GameManager.gameManager.PlayerDataPool.GetIntPropty(_NextLivingSkill.GetConsumeTypebyIndex(1), _NextLivingSkill.GetConsumeSubTypebyIndex(1)); if (costValue2 > 0) { // 判断是货币是否足够,不足够时,自身货币用红色标志 if (_NextLivingSkill.GetConsumeNumbyIndex(1) > costValue2) { _OwnValue2.SetColor(""); } _CostValue2.ShowCurrency(_NextLivingSkill.GetConsumeTypebyIndex(1), _NextLivingSkill.GetConsumeSubTypebyIndex(1), _NextLivingSkill.GetConsumeNumbyIndex(1)); _OwnValue2.ShowCurrency(_NextLivingSkill.GetConsumeTypebyIndex(1), _NextLivingSkill.GetConsumeSubTypebyIndex(1), costValue2); } else { _CostValue2.ShowReplaceOwnCurrency(_NextLivingSkill.GetConsumeTypebyIndex(1), _NextLivingSkill.GetConsumeSubTypebyIndex(1), _NextLivingSkill.GetConsumeNumbyIndex(1)); _OwnValue2.ShowReplaceOwnCurrencyCompare(_NextLivingSkill.GetConsumeTypebyIndex(1), _NextLivingSkill.GetConsumeSubTypebyIndex(1), _NextLivingSkill.GetConsumeNumbyIndex(1)); } } else { _CostValue2.gameObject.SetActive(false); _OwnValue2.gameObject.SetActive(false); } //代替货币是否足够 _ReplaceMoneyConsume = costValue - _NextLivingSkill.GetConsumeNumbyIndex(0); //类型 ID 数量 int stateMoney = GameManager.gameManager.PlayerDataPool.ConsumReplaceEnough(_NextLivingSkill.GetConsumeTypebyIndex(0), _NextLivingSkill.GetConsumeSubTypebyIndex(0), _NextLivingSkill.GetConsumeNumbyIndex(0)); int stateGuide = GameManager.gameManager.PlayerDataPool.ConsumReplaceEnough(_NextLivingSkill.GetConsumeTypebyIndex(1), _NextLivingSkill.GetConsumeSubTypebyIndex(1), _NextLivingSkill.GetConsumeNumbyIndex(1)); //} //替代后不满足 if (stateGuide == 3) { _CantLearnPanel.SetActive(true); _LearnReplaceMoneyPanel.SetActive(false); _BtnLearn.interactable = false; } else if (stateMoney == 3) { _CantLearnPanel.SetActive(true); _LearnReplaceMoneyPanel.SetActive(false); _BtnLearn.interactable = false; } //只消耗银票 else if (stateMoney == 2 && stateGuide == 1) { _CantLearnPanel.SetActive(false); _LearnReplaceMoneyPanel.SetActive(true); _BtnLearn.interactable = true; } //不替代就满足 else if (stateMoney == 1 && stateGuide == 1) { _CantLearnPanel.SetActive(false); _LearnReplaceMoneyPanel.SetActive(false); _BtnLearn.interactable = true; } } } #endregion #region liveSkill public UITagPanel _TagPanel; public UIContainerSelect _ItemList; public Text _ItemName; public Text _ItemDesc; public Image _ItemIcon; public Image _ItemQuality; public Text _NeedLevel; public Text _NeedProp; public Text _OwnProp; public Text _BtnText; public Button _BtnMake; public Tab_LivingSkillItem SelectedLiveItem { get; set; } //public void OnItemPageShow(int page) //{ // switch (page) // { // case 0: // _CurrencyPanel.SetActive(true); // break; // case 1: // _CurrencyPanel.SetActive(false); // UpdateLiveItems(); // break; // } //} private void UpdateLiveSkillItem() { //if (DefaultShowItem != null) { _TagPanel.ShowPage(1); UpdateLiveItems(); } //else //{ // _TagPanel.ShowPage(0); //} } public void UpdateProp() { int ownPropValue = GameManager.gameManager.PlayerDataPool.GetIntPropty(SelectedLiveItem.GetConsumeTypebyIndex(0), SelectedLiveItem.GetConsumeSubTypebyIndex(0)); string colorNum; if (SelectedLiveItem.GetConsumeNumbyIndex(0) > ownPropValue) { colorNum = "" + ownPropValue.ToString() + ""; } else { colorNum = ownPropValue.ToString(); } _OwnProp.text = StrDictionary.GetClientDictionaryString("#{4752}", colorNum); } public void UpdateSelectedItem() { UpdateExItems(); int ownPropValue = GameManager.gameManager.PlayerDataPool.GetIntPropty(SelectedLiveItem.GetConsumeTypebyIndex(0), SelectedLiveItem.GetConsumeSubTypebyIndex(0)); _OwnProp.text = StrDictionary.GetClientDictionaryString("#{4752}", ownPropValue); int needValue = SelectedLiveItem.GetConsumeNumbyIndex(0); bool isMaterialEnough = true; if (SelectedLiveItem.ConsumeSubTypeA > 0) { isMaterialEnough = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(SelectedLiveItem.ConsumeSubTypeA) >= SelectedLiveItem.ConsumeNumA; } if (SelectedLiveItem.ConsumeSubTypeB > 0) { isMaterialEnough |= GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(SelectedLiveItem.ConsumeSubTypeB) >= SelectedLiveItem.ConsumeNumB; } for (int i = 1; i < SelectedLiveItem.getConsumeTypeCount(); ++i) { if (SelectedLiveItem.GetConsumeSubTypebyIndex(i) > 0) { isMaterialEnough &= GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(SelectedLiveItem.GetConsumeSubTypebyIndex(i)) >= SelectedLiveItem.GetConsumeNumbyIndex(i); } } //if (/*ownPropValue > needValue && isMaterialEnough &&*/ SelectedLiveItem.NeedSkillLevel <= SelectedLivingSkill.SkillLevel) //{ // _BtnMake.interactable = true; //} //else //{ // _BtnMake.interactable = false; //} } private void UpdateLiveItems() { Dictionary liveItemClasses = new Dictionary(); var liveItemTabs = TableManager.GetLivingSkillItem().Values; foreach (var liveItem in liveItemTabs) { if (liveItem.NeedSkillGroupID == SelectedLivingSkill.SkillGroupID) { if (!liveItemClasses.ContainsKey(liveItem.ItemGroupID)) { liveItemClasses.Add(liveItem.ItemGroupID, new LiveItemClass() { _ClassName = liveItem.ItemGroupID, _LiveItems = new List() }); if (liveItemClasses.Count == 1) { liveItemClasses[liveItem.ItemGroupID]._AutoSelected = true; } } liveItemClasses[liveItem.ItemGroupID]._LiveItems.Add(liveItem); } } _ItemList.InitContentItem(liveItemClasses.Values); } public void OnTagSelect(int page) { if (page == 0) { _MaxLvTipPanel.SetActive(true); _CurrencyPanel.SetActive(true); UpdateSelectedSkill(); } else { _MaxLvTipPanel.SetActive(false); _CurrencyPanel.SetActive(false); UpdateLiveItems(); } } public void OnLiveItemSelected(object liveItem) { var tabLiveItem = liveItem as Tab_LivingSkillItem; if (tabLiveItem == null) return; SelectedLiveItem = tabLiveItem; _ItemList.RefreshItems(); DefaultShowItem = null; var commonItem = TableManager.GetCommonItemByID(SelectedLiveItem.Id, 0); _ItemName.text = commonItem.Name; _ItemDesc.text = SelectedLiveItem.ItemDesc; LoadAssetBundle.Instance.SetImageSprite(_ItemIcon, commonItem.Icon); LoadAssetBundle.Instance.SetImageSprite(_ItemQuality, GCGame.Utils.GetItemQualityFrame(commonItem)); if (commonItem.QualityEffect > 0) { CommonItemContainerItem.ShowQualityEffect(true, commonItem.QualityEffect, _ItemIcon.transform); } else { CommonItemContainerItem.ShowQualityEffect(false, commonItem.QualityEffect, _ItemIcon.transform); } _NeedLevel.text = StrDictionary.GetClientDictionaryString("#{4750}", SelectedLiveItem.NeedSkillLevel); int needValue = SelectedLiveItem.GetConsumeNumbyIndex(0); _NeedProp.text = StrDictionary.GetClientDictionaryString("#{4751}", needValue); //int ownPropValue = GameManager.gameManager.PlayerDataPool.GetIntPropty(SelectedLiveItem.GetConsumeTypebyIndex(0), SelectedLiveItem.GetConsumeSubTypebyIndex(0)); //_OwnProp.text = StrDictionary.GetClientDictionaryString("#{4752}", ownPropValue); UpdateProp(); UpdateExItems(); //if (SelectedLiveItem.SceneID > 0) { _BtnText.text = SelectedLivingSkill.SkillName.Replace( StrDictionary.GetClientDictionaryString("#{4476}"), ""); } //else //{ // _BtnText.text = StrDictionary.GetClientDictionaryString("#{4756}"); //} //if (/*ownPropValue > needValue && isMaterialEnough &&*/ SelectedLiveItem.NeedSkillLevel <= SelectedLivingSkill.SkillLevel) //{ // _BtnMake.interactable = true; //} //else //{ // _BtnMake.interactable = false; //} } private bool IsMaterialEnough() { bool isMaterialEnough = true; if (SelectedLiveItem.ConsumeSubTypeA > 0) { isMaterialEnough = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(SelectedLiveItem.ConsumeSubTypeA) >= SelectedLiveItem.ConsumeNumA; } if (SelectedLiveItem.ConsumeSubTypeB > 0) { isMaterialEnough |= GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(SelectedLiveItem.ConsumeSubTypeB) >= SelectedLiveItem.ConsumeNumB; } for (int i = 1; i < SelectedLiveItem.getConsumeTypeCount(); ++i) { if (SelectedLiveItem.GetConsumeSubTypebyIndex(i) > 0) { isMaterialEnough &= GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(SelectedLiveItem.GetConsumeSubTypebyIndex(i)) >= SelectedLiveItem.GetConsumeNumbyIndex(i); } } return isMaterialEnough; } #endregion #region liveSkillExItem public Text _DestText; public UIContainerBase _MaterialList; public UIContainerBase _ExItemList; public GameObject _SingleMaterialPanel; public LiveSkillMaterialItem _MaterialA; public LiveSkillMaterialItem _MaterialB; private void UpdateExItems() { if (SelectedLiveItem == null) return; if (SelectedLiveItem.GetProductItemIDbyIndex(1) > 0) { _MaterialList.gameObject.SetActive(false); _ExItemList.gameObject.SetActive(true); _SingleMaterialPanel.gameObject.SetActive(false); _DestText.text = StrDictionary.GetClientDictionaryString("#{4755}"); List exItem = new List(); for (int i = 1; i < SelectedLiveItem.getProductItemIDCount(); ++i) { if (SelectedLiveItem.GetProductItemIDbyIndex(i) > 0) { exItem.Add(SelectedLiveItem.GetProductItemIDbyIndex(i)); } } _ExItemList.InitContentItem(exItem); } else if (SelectedLiveItem.GetConsumeTypebyIndex(1) > 0) { _MaterialList.gameObject.SetActive(true); _ExItemList.gameObject.SetActive(false); _SingleMaterialPanel.gameObject.SetActive(false); _DestText.text = StrDictionary.GetClientDictionaryString("#{4754}"); List exItem = new List(); for (int i = 1; i < SelectedLiveItem.getConsumeTypeCount(); ++i) { if (SelectedLiveItem.GetConsumeSubTypebyIndex(i) > 0) { LiveItemMaterial material = new LiveItemMaterial(); material.DataID = SelectedLiveItem.GetConsumeSubTypebyIndex(i); material.NeedNum = SelectedLiveItem.GetConsumeNumbyIndex(i); exItem.Add(material); } } _ExItemList.InitContentItem(exItem); } else if (SelectedLiveItem.ConsumeTypeA > 0 && SelectedLiveItem.ConsumeTypeB > 0) { _MaterialList.gameObject.SetActive(false); _ExItemList.gameObject.SetActive(false); _SingleMaterialPanel.gameObject.SetActive(true); _DestText.text = StrDictionary.GetClientDictionaryString("#{4754}"); _MaterialA.InitMaterial(SelectedLiveItem.ConsumeSubTypeA, SelectedLiveItem.ConsumeNumA); _MaterialB.InitMaterial(SelectedLiveItem.ConsumeSubTypeB, SelectedLiveItem.ConsumeNumB); } else { _MaterialList.gameObject.SetActive(false); _ExItemList.gameObject.SetActive(false); _SingleMaterialPanel.gameObject.SetActive(false); } } #endregion #region interact public void OnBtnLearnSkill() { if (_NextLivingSkill == null) return; LogModule.DebugLog("LiveSkillID:" + SelectedLivingSkill.Id); CG_REQ_LLEARN_LIVING_SKILL packet = (CG_REQ_LLEARN_LIVING_SKILL)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_LLEARN_LIVING_SKILL); packet.Curskillid = SelectedLivingSkill.Id; packet.SendPacket(); } public void OnBtnGetLiveItem() { int needValue = SelectedLiveItem.GetConsumeNumbyIndex(0); int ownPropValue = GameManager.gameManager.PlayerDataPool.GetIntPropty(SelectedLiveItem.GetConsumeTypebyIndex(0), SelectedLiveItem.GetConsumeSubTypebyIndex(0)); if (ownPropValue < needValue) { //string tip = StrDictionary.GetClientDictionaryString("#{6013}") + StrDictionary.GetClientDictionaryString("#{6000}"); string tip = StrDictionary.GetClientDictionaryString("#{4758}"); GUIData.AddNotifyData(tip); return; } if (SelectedLivingSkill.SkillLevel < SelectedLiveItem.NeedSkillLevel) { string tip = StrDictionary.GetClientDictionaryString("#{4761}"); GUIData.AddNotifyData(tip); return; } if (SelectedLiveItem.SemiFinishedProduct > 0) { if (!IsMaterialEnough()) { GUIData.AddNotifyData(StrDictionary.GetClientDictionaryString("#{4760}")); return; } int totleCnt = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(SelectedLiveItem.ConsumeSubTypeA) + GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(SelectedLiveItem.ConsumeSubTypeB); GameManager.gameManager.LiveSkill.StartLiveCollect(SelectedLiveItem, SelectedLivingSkill, 1); } else { UIManager.ShowUI(UIInfo.LiveItemCollectNum); } } #endregion }